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//===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
//                     The LLVM Compiler Infrastructure
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
// This file implements the name/Value symbol table for LLVM.


#include "llvm/ADT/StringMap.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/IR/Value.h"
#include <cstdint>

namespace llvm {

class Argument;
class BasicBlock;
class Function;
class GlobalAlias;
class GlobalIFunc;
class GlobalVariable;
class Instruction;
template <unsigned InternalLen> class SmallString;
template <typename ValueSubClass> class SymbolTableListTraits;

/// This class provides a symbol table of name/value pairs. It is essentially
/// a std::map<std::string,Value*> but has a controlled interface provided by
/// LLVM as well as ensuring uniqueness of names.
class ValueSymbolTable {
  friend class SymbolTableListTraits<Argument>;
  friend class SymbolTableListTraits<BasicBlock>;
  friend class SymbolTableListTraits<Function>;
  friend class SymbolTableListTraits<GlobalAlias>;
  friend class SymbolTableListTraits<GlobalIFunc>;
  friend class SymbolTableListTraits<GlobalVariable>;
  friend class SymbolTableListTraits<Instruction>;
  friend class Value;

/// @name Types
/// @{
  /// @brief A mapping of names to values.
  using ValueMap = StringMap<Value*>;

  /// @brief An iterator over a ValueMap.
  using iterator = ValueMap::iterator;

  /// @brief A const_iterator over a ValueMap.
  using const_iterator = ValueMap::const_iterator;

/// @}
/// @name Constructors
/// @{

  ValueSymbolTable() : vmap(0) {}

/// @}
/// @name Accessors
/// @{

  /// This method finds the value with the given \p Name in the
  /// the symbol table.
  /// @returns the value associated with the \p Name
  /// @brief Lookup a named Value.
  Value *lookup(StringRef Name) const { return vmap.lookup(Name); }

  /// @returns true iff the symbol table is empty
  /// @brief Determine if the symbol table is empty
  inline bool empty() const { return vmap.empty(); }

  /// @brief The number of name/type pairs is returned.
  inline unsigned size() const { return unsigned(vmap.size()); }

  /// This function can be used from the debugger to display the
  /// content of the symbol table while debugging.
  /// @brief Print out symbol table on stderr
  void dump() const;

/// @}
/// @name Iteration
/// @{

  /// @brief Get an iterator that from the beginning of the symbol table.
  inline iterator begin() { return vmap.begin(); }

  /// @brief Get a const_iterator that from the beginning of the symbol table.
  inline const_iterator begin() const { return vmap.begin(); }

  /// @brief Get an iterator to the end of the symbol table.
  inline iterator end() { return vmap.end(); }

  /// @brief Get a const_iterator to the end of the symbol table.
  inline const_iterator end() const { return vmap.end(); }

  /// @}
  /// @name Mutators
  /// @{
  ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);

  /// This method adds the provided value \p N to the symbol table.  The Value
  /// must have a name which is used to place the value in the symbol table.
  /// If the inserted name conflicts, this renames the value.
  /// @brief Add a named value to the symbol table
  void reinsertValue(Value *V);

  /// createValueName - This method attempts to create a value name and insert
  /// it into the symbol table with the specified name.  If it conflicts, it
  /// auto-renames the name and returns that instead.
  ValueName *createValueName(StringRef Name, Value *V);

  /// This method removes a value from the symbol table.  It leaves the
  /// ValueName attached to the value, but it is no longer inserted in the
  /// symtab.
  void removeValueName(ValueName *V);

  /// @}
  /// @name Internal Data
  /// @{

  ValueMap vmap;                    ///< The map that holds the symbol table.
  mutable uint32_t LastUnique = 0;  ///< Counter for tracking unique names

/// @}

} // end namespace llvm