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//===-- llvm/CodeGen/MachineModuleInfo.h ------------------------*- C++ -*-===//
//                     The LLVM Compiler Infrastructure
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
// Collect meta information for a module.  This information should be in a
// neutral form that can be used by different debugging and exception handling
// schemes.
// The organization of information is primarily clustered around the source
// compile units.  The main exception is source line correspondence where
// inlining may interleave code from various compile units.
// The following information can be retrieved from the MachineModuleInfo.
//  -- Source directories - Directories are uniqued based on their canonical
//     string and assigned a sequential numeric ID (base 1.)
//  -- Source files - Files are also uniqued based on their name and directory
//     ID.  A file ID is sequential number (base 1.)
//  -- Source line correspondence - A vector of file ID, line#, column# triples.
//     A DEBUG_LOCATION instruction is generated  by the DAG Legalizer
//     corresponding to each entry in the source line list.  This allows a debug
//     emitter to generate labels referenced by debug information tables.


#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/PointerIntPair.h"
#include "llvm/MC/MCContext.h"
#include "llvm/MC/MCSymbol.h"
#include "llvm/Pass.h"
#include <memory>
#include <utility>
#include <vector>

namespace llvm {

class BasicBlock;
class CallInst;
class Function;
class MachineFunction;
class MMIAddrLabelMap;
class Module;
class TargetMachine;

/// This class can be derived from and used by targets to hold private
/// target-specific information for each Module.  Objects of type are
/// accessed/created with MMI::getInfo and destroyed when the MachineModuleInfo
/// is destroyed.
class MachineModuleInfoImpl {
  using StubValueTy = PointerIntPair<MCSymbol *, 1, bool>;
  using SymbolListTy = std::vector<std::pair<MCSymbol *, StubValueTy>>;

  virtual ~MachineModuleInfoImpl();

  /// Return the entries from a DenseMap in a deterministic sorted orer.
  /// Clears the map.
  static SymbolListTy getSortedStubs(DenseMap<MCSymbol*, StubValueTy>&);

/// This class contains meta information specific to a module.  Queries can be
/// made by different debugging and exception handling schemes and reformated
/// for specific use.
class MachineModuleInfo : public ImmutablePass {
  const TargetMachine &TM;

  /// This is the MCContext used for the entire code generator.
  MCContext Context;

  /// This is the LLVM Module being worked on.
  const Module *TheModule;

  /// This is the object-file-format-specific implementation of
  /// MachineModuleInfoImpl, which lets targets accumulate whatever info they
  /// want.
  MachineModuleInfoImpl *ObjFileMMI;

  /// \name Exception Handling
  /// \{

  /// Vector of all personality functions ever seen. Used to emit common EH
  /// frames.
  std::vector<const Function *> Personalities;

  /// The current call site index being processed, if any. 0 if none.
  unsigned CurCallSite;

  /// \}

  /// This map keeps track of which symbol is being used for the specified
  /// basic block's address of label.
  MMIAddrLabelMap *AddrLabelSymbols;

  // TODO: Ideally, what we'd like is to have a switch that allows emitting 
  // synchronous (precise at call-sites only) CFA into .eh_frame. However,
  // even under this switch, we'd like .debug_frame to be precise when using
  // -g. At this moment, there's no way to specify that some CFI directives
  // go into .eh_frame only, while others go into .debug_frame only.

  /// True if debugging information is available in this module.
  bool DbgInfoAvailable;

  /// True if this module calls VarArg function with floating-point arguments.
  /// This is used to emit an undefined reference to _fltused on Windows
  /// targets.
  bool UsesVAFloatArgument;

  /// True if the module calls the __morestack function indirectly, as is
  /// required under the large code model on x86. This is used to emit
  /// a definition of a symbol, __morestack_addr, containing the address. See
  /// comments in lib/Target/X86/X86FrameLowering.cpp for more details.
  bool UsesMorestackAddr;

  /// Maps IR Functions to their corresponding MachineFunctions.
  DenseMap<const Function*, std::unique_ptr<MachineFunction>> MachineFunctions;
  /// Next unique number available for a MachineFunction.
  unsigned NextFnNum = 0;
  const Function *LastRequest = nullptr; ///< Used for shortcut/cache.
  MachineFunction *LastResult = nullptr; ///< Used for shortcut/cache.

  static char ID; // Pass identification, replacement for typeid

  explicit MachineModuleInfo(const TargetMachine *TM = nullptr);
  ~MachineModuleInfo() override;

  // Initialization and Finalization
  bool doInitialization(Module &) override;
  bool doFinalization(Module &) override;

  const MCContext &getContext() const { return Context; }
  MCContext &getContext() { return Context; }

  void setModule(const Module *M) { TheModule = M; }
  const Module *getModule() const { return TheModule; }

  /// Returns the MachineFunction constructed for the IR function \p F.
  /// Creates a new MachineFunction if none exists yet.
  MachineFunction &getOrCreateMachineFunction(const Function &F);

  /// \bried Returns the MachineFunction associated to IR function \p F if there
  /// is one, otherwise nullptr.
  MachineFunction *getMachineFunction(const Function &F) const;

  /// Delete the MachineFunction \p MF and reset the link in the IR Function to
  /// Machine Function map.
  void deleteMachineFunctionFor(Function &F);

  /// Keep track of various per-function pieces of information for backends
  /// that would like to do so.
  template<typename Ty>
  Ty &getObjFileInfo() {
    if (ObjFileMMI == nullptr)
      ObjFileMMI = new Ty(*this);
    return *static_cast<Ty*>(ObjFileMMI);

  template<typename Ty>
  const Ty &getObjFileInfo() const {
    return const_cast<MachineModuleInfo*>(this)->getObjFileInfo<Ty>();

  /// Returns true if valid debug info is present.
  bool hasDebugInfo() const { return DbgInfoAvailable; }
  void setDebugInfoAvailability(bool avail) { DbgInfoAvailable = avail; }

  bool usesVAFloatArgument() const {
    return UsesVAFloatArgument;

  void setUsesVAFloatArgument(bool b) {
    UsesVAFloatArgument = b;

  bool usesMorestackAddr() const {
    return UsesMorestackAddr;

  void setUsesMorestackAddr(bool b) {
    UsesMorestackAddr = b;

  /// Return the symbol to be used for the specified basic block when its
  /// address is taken.  This cannot be its normal LBB label because the block
  /// may be accessed outside its containing function.
  MCSymbol *getAddrLabelSymbol(const BasicBlock *BB) {
    return getAddrLabelSymbolToEmit(BB).front();

  /// Return the symbol to be used for the specified basic block when its
  /// address is taken.  If other blocks were RAUW'd to this one, we may have
  /// to emit them as well, return the whole set.
  ArrayRef<MCSymbol *> getAddrLabelSymbolToEmit(const BasicBlock *BB);

  /// If the specified function has had any references to address-taken blocks
  /// generated, but the block got deleted, return the symbol now so we can
  /// emit it.  This prevents emitting a reference to a symbol that has no
  /// definition.
  void takeDeletedSymbolsForFunction(const Function *F,
                                     std::vector<MCSymbol*> &Result);

  /// \name Exception Handling
  /// \{

  /// Set the call site currently being processed.
  void setCurrentCallSite(unsigned Site) { CurCallSite = Site; }

  /// Get the call site currently being processed, if any.  return zero if
  /// none.
  unsigned getCurrentCallSite() { return CurCallSite; }

  /// Provide the personality function for the exception information.
  void addPersonality(const Function *Personality);

  /// Return array of personality functions ever seen.
  const std::vector<const Function *>& getPersonalities() const {
    return Personalities;
  /// \}
}; // End class MachineModuleInfo

//===- MMI building helpers -----------------------------------------------===//

/// Determine if any floating-point values are being passed to this variadic
/// function, and set the MachineModuleInfo's usesVAFloatArgument flag if so.
/// This flag is used to emit an undefined reference to _fltused on Windows,
/// which will link in MSVCRT's floating-point support.
void computeUsesVAFloatArgument(const CallInst &I, MachineModuleInfo &MMI);

} // end namespace llvm