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//===-- PPCRegisterInfo.h - PowerPC Register Information Impl ---*- C++ -*-===//
//                     The LLVM Compiler Infrastructure
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
// This file contains the PowerPC implementation of the TargetRegisterInfo
// class.


#include "llvm/ADT/DenseMap.h"
#include "PPC.h"

#include "PPCGenRegisterInfo.inc"

namespace llvm {
class PPCSubtarget;
class TargetInstrInfo;
class Type;

class PPCRegisterInfo : public PPCGenRegisterInfo {
  DenseMap<unsigned, unsigned> ImmToIdxMap;
  const PPCSubtarget &Subtarget;
  const TargetInstrInfo &TII;
  PPCRegisterInfo(const PPCSubtarget &SubTarget, const TargetInstrInfo &tii);
  /// getPointerRegClass - Return the register class to use to hold pointers.
  /// This is used for addressing modes.
  virtual const TargetRegisterClass *
  getPointerRegClass(const MachineFunction &MF, unsigned Kind=0) const;

  unsigned getRegPressureLimit(const TargetRegisterClass *RC,
                               MachineFunction &MF) const;

  /// Code Generation virtual methods...
  const uint16_t *getCalleeSavedRegs(const MachineFunction* MF = 0) const;
  const uint32_t *getCallPreservedMask(CallingConv::ID CC) const;
  const uint32_t *getNoPreservedMask() const;

  BitVector getReservedRegs(const MachineFunction &MF) const;

  /// We require the register scavenger.
  bool requiresRegisterScavenging(const MachineFunction &MF) const {
    return true;

  bool requiresFrameIndexScavenging(const MachineFunction &MF) const {
    return true;

  bool trackLivenessAfterRegAlloc(const MachineFunction &MF) const {
    return true;

  virtual bool requiresVirtualBaseRegisters(const MachineFunction &MF) const {
    return true;

  void lowerDynamicAlloc(MachineBasicBlock::iterator II) const;
  void lowerCRSpilling(MachineBasicBlock::iterator II,
                       unsigned FrameIndex) const;
  void lowerCRRestore(MachineBasicBlock::iterator II,
                      unsigned FrameIndex) const;
  void lowerVRSAVESpilling(MachineBasicBlock::iterator II,
                           unsigned FrameIndex) const;
  void lowerVRSAVERestore(MachineBasicBlock::iterator II,
                          unsigned FrameIndex) const;

  bool hasReservedSpillSlot(const MachineFunction &MF, unsigned Reg,
			    int &FrameIdx) const;
  void eliminateFrameIndex(MachineBasicBlock::iterator II,
                           int SPAdj, unsigned FIOperandNum,
                           RegScavenger *RS = NULL) const;

  // Support for virtual base registers.
  bool needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const;
  void materializeFrameBaseRegister(MachineBasicBlock *MBB,
                                    unsigned BaseReg, int FrameIdx,
                                    int64_t Offset) const;
  void resolveFrameIndex(MachineBasicBlock::iterator I,
                         unsigned BaseReg, int64_t Offset) const;
  bool isFrameOffsetLegal(const MachineInstr *MI, int64_t Offset) const;

  // Debug information queries.
  unsigned getFrameRegister(const MachineFunction &MF) const;

  // Exception handling queries.
  unsigned getEHExceptionRegister() const;
  unsigned getEHHandlerRegister() const;

} // end namespace llvm