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//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
//                     The LLVM Compiler Infrastructure
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
// This pass assigns local frame indices to stack slots relative to one another
// and allocates additional base registers to access them when the target
// estimates they are likely to be out of range of stack pointer and frame
// pointer relative addressing.

#define DEBUG_TYPE "localstackalloc"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Instructions.h"
#include "llvm/Intrinsics.h"
#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetFrameLowering.h"

using namespace llvm;

STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
STATISTIC(NumReplacements, "Number of frame indices references replaced");

namespace {
  class FrameRef {
    MachineBasicBlock::iterator MI; // Instr referencing the frame
    int64_t LocalOffset;            // Local offset of the frame idx referenced
    FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
      MI(I), LocalOffset(Offset) {}
    bool operator<(const FrameRef &RHS) const {
      return LocalOffset < RHS.LocalOffset;
    MachineBasicBlock::iterator getMachineInstr() { return MI; }

  class LocalStackSlotPass: public MachineFunctionPass {
    SmallVector<int64_t,16> LocalOffsets;

    void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
                           bool StackGrowsDown, unsigned &MaxAlign);
    void calculateFrameObjectOffsets(MachineFunction &Fn);
    bool insertFrameReferenceRegisters(MachineFunction &Fn);
    static char ID; // Pass identification, replacement for typeid
    explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
    bool runOnMachineFunction(MachineFunction &MF);

    virtual void getAnalysisUsage(AnalysisUsage &AU) const {

} // end anonymous namespace

char LocalStackSlotPass::ID = 0;
char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc",
                "Local Stack Slot Allocation", false, false)

bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
  MachineFrameInfo *MFI = MF.getFrameInfo();
  const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
  unsigned LocalObjectCount = MFI->getObjectIndexEnd();

  // If the target doesn't want/need this pass, or if there are no locals
  // to consider, early exit.
  if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
    return true;

  // Make sure we have enough space to store the local offsets.

  // Lay out the local blob.

  // Insert virtual base registers to resolve frame index references.
  bool UsedBaseRegs = insertFrameReferenceRegisters(MF);

  // Tell MFI whether any base registers were allocated. PEI will only
  // want to use the local block allocations from this pass if there were any.
  // Otherwise, PEI can do a bit better job of getting the alignment right
  // without a hole at the start since it knows the alignment of the stack
  // at the start of local allocation, and this pass doesn't.

  return true;

/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
                                           int FrameIdx, int64_t &Offset,
                                           bool StackGrowsDown,
                                           unsigned &MaxAlign) {
  // If the stack grows down, add the object size to find the lowest address.
  if (StackGrowsDown)
    Offset += MFI->getObjectSize(FrameIdx);

  unsigned Align = MFI->getObjectAlignment(FrameIdx);

  // If the alignment of this object is greater than that of the stack, then
  // increase the stack alignment to match.
  MaxAlign = std::max(MaxAlign, Align);

  // Adjust to alignment boundary.
  Offset = (Offset + Align - 1) / Align * Align;

  int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
  DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
        << LocalOffset << "\n");
  // Keep the offset available for base register allocation
  LocalOffsets[FrameIdx] = LocalOffset;
  // And tell MFI about it for PEI to use later
  MFI->mapLocalFrameObject(FrameIdx, LocalOffset);

  if (!StackGrowsDown)
    Offset += MFI->getObjectSize(FrameIdx);


/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
/// abstract stack objects.
void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
  // Loop over all of the stack objects, assigning sequential addresses...
  MachineFrameInfo *MFI = Fn.getFrameInfo();
  const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
  bool StackGrowsDown =
    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
  int64_t Offset = 0;
  unsigned MaxAlign = 0;

  // Make sure that the stack protector comes before the local variables on the
  // stack.
  SmallSet<int, 16> LargeStackObjs;
  if (MFI->getStackProtectorIndex() >= 0) {
    AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
                      StackGrowsDown, MaxAlign);

    // Assign large stack objects first.
    for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
      if (MFI->isDeadObjectIndex(i))
      if (MFI->getStackProtectorIndex() == (int)i)
      if (!MFI->MayNeedStackProtector(i))

      AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);

  // Then assign frame offsets to stack objects that are not used to spill
  // callee saved registers.
  for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    if (MFI->isDeadObjectIndex(i))
    if (MFI->getStackProtectorIndex() == (int)i)
    if (LargeStackObjs.count(i))

    AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);

  // Remember how big this blob of stack space is

static inline bool
lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
                       std::pair<unsigned, int64_t> &RegOffset,
                       int64_t FrameSizeAdjust,
                       int64_t LocalFrameOffset,
                       const MachineInstr *MI,
                       const TargetRegisterInfo *TRI) {
  unsigned e = Regs.size();
  for (unsigned i = 0; i < e; ++i) {
    RegOffset = Regs[i];
    // Check if the relative offset from the where the base register references
    // to the target address is in range for the instruction.
    int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
    if (TRI->isFrameOffsetLegal(MI, Offset))
      return true;
  return false;

bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
  // Scan the function's instructions looking for frame index references.
  // For each, ask the target if it wants a virtual base register for it
  // based on what we can tell it about where the local will end up in the
  // stack frame. If it wants one, re-use a suitable one we've previously
  // allocated, or if there isn't one that fits the bill, allocate a new one
  // and ask the target to create a defining instruction for it.
  bool UsedBaseReg = false;

  MachineFrameInfo *MFI = Fn.getFrameInfo();
  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
  const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
  bool StackGrowsDown =
    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;

  // Collect all of the instructions in the block that reference
  // a frame index. Also store the frame index referenced to ease later
  // lookup. (For any insn that has more than one FI reference, we arbitrarily
  // choose the first one).
  SmallVector<FrameRef, 64> FrameReferenceInsns;

  // A base register definition is a register + offset pair.
  SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;

  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
      MachineInstr *MI = I;

      // Debug value instructions can't be out of range, so they don't need
      // any updates.
      if (MI->isDebugValue())

      // For now, allocate the base register(s) within the basic block
      // where they're used, and don't try to keep them around outside
      // of that. It may be beneficial to try sharing them more broadly
      // than that, but the increased register pressure makes that a
      // tricky thing to balance. Investigate if re-materializing these
      // becomes an issue.
      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
        // Consider replacing all frame index operands that reference
        // an object allocated in the local block.
        if (MI->getOperand(i).isFI()) {
          // Don't try this with values not in the local block.
          if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
            push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));

  // Sort the frame references by local offset
  array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());

  MachineBasicBlock *Entry = Fn.begin();

  // Loop through the frame references and allocate for them as necessary.
  for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
    MachineBasicBlock::iterator I =
    MachineInstr *MI = I;
    for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
      // Consider replacing all frame index operands that reference
      // an object allocated in the local block.
      if (MI->getOperand(idx).isFI()) {
        int FrameIdx = MI->getOperand(idx).getIndex();

        assert(MFI->isObjectPreAllocated(FrameIdx) &&
               "Only pre-allocated locals expected!");

        DEBUG(dbgs() << "Considering: " << *MI);
        if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
          unsigned BaseReg = 0;
          int64_t Offset = 0;
          int64_t FrameSizeAdjust =
            StackGrowsDown ? MFI->getLocalFrameSize() : 0;

          DEBUG(dbgs() << "  Replacing FI in: " << *MI);

          // If we have a suitable base register available, use it; otherwise
          // create a new one. Note that any offset encoded in the
          // instruction itself will be taken into account by the target,
          // so we don't have to adjust for it here when reusing a base
          // register.
          std::pair<unsigned, int64_t> RegOffset;
          if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
                                     MI, TRI)) {
            DEBUG(dbgs() << "  Reusing base register " <<
                  RegOffset.first << "\n");
            // We found a register to reuse.
            BaseReg = RegOffset.first;
            Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
          } else {
            // No previously defined register was in range, so create a
            // new one.
            int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
            const MachineFunction *MF = MI->getParent()->getParent();
            const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
            BaseReg = Fn.getRegInfo().createVirtualRegister(RC);

            DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
                  " at frame local offset " <<
                  LocalOffsets[FrameIdx] + InstrOffset << "\n");

            // Tell the target to insert the instruction to initialize
            // the base register.
            //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
            TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,

            // The base register already includes any offset specified
            // by the instruction, so account for that so it doesn't get
            // applied twice.
            Offset = -InstrOffset;

            int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
              std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
            UsedBaseReg = true;
          assert(BaseReg != 0 && "Unable to allocate virtual base register!");

          // Modify the instruction to use the new base register rather
          // than the frame index operand.
          TRI->resolveFrameIndex(I, BaseReg, Offset);
          DEBUG(dbgs() << "Resolved: " << *MI);

  return UsedBaseReg;