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; RUN: llvm-as < %s | llc -march=x86 -mattr=+sse2

define fastcc void @glgVectorFloatConversion() nounwind  {
	%tmp12745 = load <4 x float>* null, align 16		; <<4 x float>> [#uses=1]
	%tmp12773 = insertelement <4 x float> %tmp12745, float 1.000000e+00, i32 1		; <<4 x float>> [#uses=1]
	%tmp12774 = insertelement <4 x float> %tmp12773, float 0.000000e+00, i32 2		; <<4 x float>> [#uses=1]
	%tmp12775 = insertelement <4 x float> %tmp12774, float 1.000000e+00, i32 3		; <<4 x float>> [#uses=1]
	store <4 x float> %tmp12775, <4 x float>* null, align 16
	unreachable
}