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//===-- Annotation.cpp - Implement the Annotation Classes -----------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the AnnotationManager class.
//
//===----------------------------------------------------------------------===//

#include "llvm/Support/Annotation.h"
#include "llvm/Support/ManagedStatic.h"
#include <map>
using namespace llvm;

Annotation::~Annotation() {}  // Designed to be subclassed

Annotable::~Annotable() {   // Virtual because it's designed to be subclassed...
  Annotation *A = AnnotationList;
  while (A) {
    Annotation *Next = A->getNext();
    delete A;
    A = Next;
  }
}

typedef std::map<const std::string, unsigned> IDMapType;
static unsigned IDCounter = 0;  // Unique ID counter

// Static member to ensure initialiation on demand.
static ManagedStatic<IDMapType> IDMap;

// On demand annotation creation support...
typedef Annotation *(*AnnFactory)(AnnotationID, const Annotable *, void *);
typedef std::map<unsigned, std::pair<AnnFactory,void*> > FactMapType;

static FactMapType *TheFactMap = 0;
static FactMapType &getFactMap() {
  if (TheFactMap == 0)
    TheFactMap = new FactMapType();
  return *TheFactMap;
}

static void eraseFromFactMap(unsigned ID) {
  assert(TheFactMap && "No entries found!");
  TheFactMap->erase(ID);
  if (TheFactMap->empty()) {   // Delete when empty
    delete TheFactMap;
    TheFactMap = 0;
  }
}

AnnotationID AnnotationManager::getID(const std::string &Name) {  // Name -> ID
  IDMapType::iterator I = IDMap->find(Name);
  if (I == IDMap->end()) {
    (*IDMap)[Name] = IDCounter++;   // Add a new element
    return AnnotationID(IDCounter-1);
  }
  return AnnotationID(I->second);
}

// getID - Name -> ID + registration of a factory function for demand driven
// annotation support.
AnnotationID AnnotationManager::getID(const std::string &Name, Factory Fact,
                                      void *Data) {
  AnnotationID Result(getID(Name));
  registerAnnotationFactory(Result, Fact, Data);
  return Result;
}

// getName - This function is especially slow, but that's okay because it should
// only be used for debugging.
//
const std::string &AnnotationManager::getName(AnnotationID ID) {  // ID -> Name
  IDMapType &TheMap = *IDMap;
  for (IDMapType::iterator I = TheMap.begin(); ; ++I) {
    assert(I != TheMap.end() && "Annotation ID is unknown!");
    if (I->second == ID.ID) return I->first;
  }
}

// registerAnnotationFactory - This method is used to register a callback
// function used to create an annotation on demand if it is needed by the
// Annotable::findOrCreateAnnotation method.
//
void AnnotationManager::registerAnnotationFactory(AnnotationID ID, AnnFactory F,
                                                  void *ExtraData) {
  if (F)
    getFactMap()[ID.ID] = std::make_pair(F, ExtraData);
  else
    eraseFromFactMap(ID.ID);
}

// createAnnotation - Create an annotation of the specified ID for the
// specified object, using a register annotation creation function.
//
Annotation *AnnotationManager::createAnnotation(AnnotationID ID,
                                                const Annotable *Obj) {
  FactMapType::iterator I = getFactMap().find(ID.ID);
  if (I == getFactMap().end()) return 0;
  return I->second.first(ID, Obj, I->second.second);
}