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//===- MRegisterInfo.cpp - Target Register Information Implementation -----===//
//                     The LLVM Compiler Infrastructure
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
// This file implements the MRegisterInfo interface.

#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/MRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineLocation.h"
#include "llvm/ADT/BitVector.h"

using namespace llvm;

MRegisterInfo::MRegisterInfo(const TargetRegisterDesc *D, unsigned NR,
                             regclass_iterator RCB, regclass_iterator RCE,
                             int CFSO, int CFDO)
  : Desc(D), NumRegs(NR), RegClassBegin(RCB), RegClassEnd(RCE) {
  assert(NumRegs < FirstVirtualRegister &&
         "Target has too many physical registers!");

  CallFrameSetupOpcode   = CFSO;
  CallFrameDestroyOpcode = CFDO;

MRegisterInfo::~MRegisterInfo() {}

/// getAllocatableSetForRC - Toggle the bits that represent allocatable
/// registers for the specific register class.
static void getAllocatableSetForRC(MachineFunction &MF,
                                   const TargetRegisterClass *RC, BitVector &R){  
  for (TargetRegisterClass::iterator I = RC->allocation_order_begin(MF),
         E = RC->allocation_order_end(MF); I != E; ++I)

BitVector MRegisterInfo::getAllocatableSet(MachineFunction &MF,
                                           const TargetRegisterClass *RC) const {
  BitVector Allocatable(NumRegs);
  if (RC) {
    getAllocatableSetForRC(MF, RC, Allocatable);
    return Allocatable;

  for (MRegisterInfo::regclass_iterator I = regclass_begin(),
         E = regclass_end(); I != E; ++I)
    getAllocatableSetForRC(MF, *I, Allocatable);
  return Allocatable;

/// getLocation - This method should return the actual location of a frame
/// variable given the frame index.  The location is returned in ML.
/// Subclasses should override this method for special handling of frame
/// variables and then call MRegisterInfo::getLocation for the default action.
void MRegisterInfo::getLocation(MachineFunction &MF, unsigned Index,
                        MachineLocation &ML) const {
  const TargetFrameInfo &TFI = *MF.getTarget().getFrameInfo();
  MachineFrameInfo *MFI = MF.getFrameInfo();
         MFI->getObjectOffset(Index) +
         MFI->getStackSize() -
         TFI.getOffsetOfLocalArea() +

/// getInitialFrameState - Returns a list of machine moves that are assumed
/// on entry to a function.
MRegisterInfo::getInitialFrameState(std::vector<MachineMove> &Moves) const {
  // Default is to do nothing.