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//===-- llvm/GlobalValue.h - Class to represent a global value --*- C++ -*-===//
//                     The LLVM Compiler Infrastructure
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
// This file is a common base class of all globally definable objects.  As such,
// it is subclassed by GlobalVariable, GlobalAlias and by Function.  This is
// used because you can do certain things with these global objects that you
// can't do to anything else.  For example, use the address of one as a
// constant.


#include "llvm/Constant.h"

namespace llvm {

class PointerType;
class Module;

class GlobalValue : public Constant {
  GlobalValue(const GlobalValue &);             // do not implement
  /// @brief An enumeration for the kinds of linkage for global values.
  enum LinkageTypes {
    ExternalLinkage = 0,///< Externally visible function
    LinkOnceLinkage,    ///< Keep one copy of function when linking (inline)
    WeakLinkage,        ///< Keep one copy of named function when linking (weak)
    AppendingLinkage,   ///< Special purpose, only applies to global arrays
    InternalLinkage,    ///< Rename collisions when linking (static functions)
    DLLImportLinkage,   ///< Function to be imported from DLL
    DLLExportLinkage,   ///< Function to be accessible from DLL
    ExternalWeakLinkage,///< ExternalWeak linkage description
    GhostLinkage        ///< Stand-in functions for streaming fns from BC files    

  /// @brief An enumeration for the kinds of visibility of global values.
  enum VisibilityTypes {
    DefaultVisibility = 0,  ///< The GV is visible
    HiddenVisibility,       ///< The GV is hidden
    ProtectedVisibility     ///< The GV is protected

  GlobalValue(const Type *Ty, ValueTy vty, Use *Ops, unsigned NumOps,
              LinkageTypes linkage, const std::string &name = "")
    : Constant(Ty, vty, Ops, NumOps), Parent(0),
      Linkage(linkage), Visibility(DefaultVisibility), Alignment(0) {
    if (!name.empty()) setName(name);

  Module *Parent;
  // Note: VC++ treats enums as signed, so an extra bit is required to prevent
  // Linkage and Visibility from turning into negative values.
  LinkageTypes Linkage : 5;   // The linkage of this global
  unsigned Visibility : 2;    // The visibility style of this global
  unsigned Alignment : 16;    // Alignment of this symbol, must be power of two
  std::string Section;        // Section to emit this into, empty mean default
  ~GlobalValue() {
    removeDeadConstantUsers();   // remove any dead constants using this.

  unsigned getAlignment() const { return Alignment; }
  void setAlignment(unsigned Align) {
    assert((Align & (Align-1)) == 0 && "Alignment is not a power of 2!");
    Alignment = Align;

  VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); }
  bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; }
  bool hasProtectedVisibility() const {
    return Visibility == ProtectedVisibility;
  void setVisibility(VisibilityTypes V) { Visibility = V; }
  bool hasSection() const { return !Section.empty(); }
  const std::string &getSection() const { return Section; }
  void setSection(const std::string &S) { Section = S; }
  /// If the usage is empty (except transitively dead constants), then this
  /// global value can can be safely deleted since the destructor will
  /// delete the dead constants as well.
  /// @brief Determine if the usage of this global value is empty except
  /// for transitively dead constants.
  bool use_empty_except_constants();

  /// getType - Global values are always pointers.
  inline const PointerType *getType() const {
    return reinterpret_cast<const PointerType*>(User::getType());

  bool hasExternalLinkage()   const { return Linkage == ExternalLinkage; }
  bool hasLinkOnceLinkage()   const { return Linkage == LinkOnceLinkage; }
  bool hasWeakLinkage()       const { return Linkage == WeakLinkage; }
  bool hasAppendingLinkage()  const { return Linkage == AppendingLinkage; }
  bool hasInternalLinkage()   const { return Linkage == InternalLinkage; }
  bool hasDLLImportLinkage()  const { return Linkage == DLLImportLinkage; }
  bool hasDLLExportLinkage()  const { return Linkage == DLLExportLinkage; }
  bool hasExternalWeakLinkage() const { return Linkage == ExternalWeakLinkage; }
  void setLinkage(LinkageTypes LT) { Linkage = LT; }
  LinkageTypes getLinkage() const { return Linkage; }

  /// hasNotBeenReadFromBitcode - If a module provider is being used to lazily
  /// stream in functions from disk, this method can be used to check to see if
  /// the function has been read in yet or not.  Unless you are working on the
  /// JIT or something else that streams stuff in lazily, you don't need to
  /// worry about this.
  bool hasNotBeenReadFromBitcode() const { return Linkage == GhostLinkage; }

  /// Override from Constant class. No GlobalValue's are null values so this
  /// always returns false.
  virtual bool isNullValue() const { return false; }

  /// Override from Constant class.
  virtual void destroyConstant();

  /// isDeclaration - Return true if the primary definition of this global 
  /// value is outside of the current translation unit...
  virtual bool isDeclaration() const = 0;

  /// getParent - Get the module that this global value is contained inside
  /// of...
  inline Module *getParent() { return Parent; }
  inline const Module *getParent() const { return Parent; }

  /// removeDeadConstantUsers - If there are any dead constant users dangling
  /// off of this global value, remove them.  This method is useful for clients
  /// that want to check to see if a global is unused, but don't want to deal
  /// with potentially dead constants hanging off of the globals.
  void removeDeadConstantUsers();

  // Methods for support type inquiry through isa, cast, and dyn_cast:
  static inline bool classof(const GlobalValue *) { return true; }
  static inline bool classof(const Value *V) {
    return V->getValueID() == Value::FunctionVal ||
           V->getValueID() == Value::GlobalVariableVal ||
           V->getValueID() == Value::GlobalAliasVal;

} // End llvm namespace