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// Random ideas for the ARM backend (Thumb specific).

* Add support for compiling functions in both ARM and Thumb mode, then taking
  the smallest.
* Add support for compiling individual basic blocks in thumb mode, when in a 
  larger ARM function.  This can be used for presumed cold code, like paths
  to abort (failure path of asserts), EH handling code, etc.

* Thumb doesn't have normal pre/post increment addressing modes, but you can
  load/store 32-bit integers with pre/postinc by using load/store multiple
  instrs with a single register.

* Make better use of high registers r8, r10, r11, r12 (ip). Some variants of add
  and cmp instructions can use high registers. Also, we can use them as
  temporaries to spill values into.

* In thumb mode, short, byte, and bool preferred alignments are currently set
  to 4 to accommodate ISA restriction (i.e. add sp, #imm, imm must be multiple
  of 4).


Potential jumptable improvements:

* If we know function size is less than (1 << 16) * 2 bytes, we can use 16-bit
  jumptable entries (e.g. (L1 - L2) >> 1). Or even smaller entries if the
  function is even smaller. This also applies to ARM.

* Thumb jumptable codegen can improve given some help from the assembler. This
  is what we generate right now:

	.set PCRELV0, (LJTI1_0_0-(LPCRELL0+4))
	mov r1, #PCRELV0
	add r1, pc
	ldr r0, [r0, r1]
	cpy pc, r0 
	.align	2
	.long	 LBB1_3

Note there is another pc relative add that we can take advantage of.
     add r1, pc, #imm_8 * 4

We should be able to generate:

	add r1, LJTI1_0_0
	ldr r0, [r0, r1]
	cpy pc, r0 
	.align	2
	.long	 LBB1_3

if the assembler can translate the add to:
       add r1, pc, #((LJTI1_0_0-(LPCRELL0+4))&0xfffffffc)

Note the assembler also does something similar to constpool load:
     ldr r0, LCPI1_0
     ldr r0, pc, #((LCPI1_0-(LPCRELL0+4))&0xfffffffc)


We compiles the following using a jump table.

define i16 @func_entry_2E_ce(i32 %i) {
        br label %entry.ce

bb12.exitStub:          ; preds = %entry.ce
        ret i16 0

bb4.exitStub:           ; preds = %entry.ce, %entry.ce, %entry.ce
        ret i16 1

bb9.exitStub:           ; preds = %entry.ce, %entry.ce, %entry.ce
        ret i16 2

bb.exitStub:            ; preds = %entry.ce
        ret i16 3

entry.ce:               ; preds = %newFuncRoot
        switch i32 %i, label %bb12.exitStub [
                 i32 0, label %bb4.exitStub
                 i32 1, label %bb9.exitStub
                 i32 2, label %bb4.exitStub
                 i32 3, label %bb4.exitStub
                 i32 7, label %bb9.exitStub
                 i32 8, label %bb.exitStub
                 i32 9, label %bb9.exitStub

gcc compiles to:

	cmp	r0, #9
	@ lr needed for prologue
	bhi	L2
	ldr	r3, L11
	mov	r2, #1
	mov	r1, r2, asl r0
	ands	r0, r3, r2, asl r0
	movne	r0, #2
	bxne	lr
	tst	r1, #13
	beq	L9
	mov	r0, r2
	bx	lr
	tst	r1, #256
	movne	r0, #3
	bxne	lr
	mov	r0, #0
	bx	lr
	.align 2
	.long	642


When spilling in thumb mode and the sp offset is too large to fit in the ldr /
str offset field, we load the offset from a constpool entry and add it to sp:

ldr r2, LCPI
add r2, sp
ldr r2, [r2]

These instructions preserve the condition code which is important if the spill
is between a cmp and a bcc instruction. However, we can use the (potentially)
cheaper sequnce if we know it's ok to clobber the condition register.

add r2, sp, #255 * 4
add r2, #132
ldr r2, [r2, #7 * 4]

This is especially bad when dynamic alloca is used. The all fixed size stack
objects are referenced off the frame pointer with negative offsets. See
oggenc for an example.


We are reserving R3 as a scratch register under thumb mode. So if it is live in
to the function, we save / restore R3 to / from R12. Until register scavenging
is done, we should save R3 to a high callee saved reg at emitPrologue time
(when hasFP is true or stack size is large) and restore R3 from that register
instead. This allows us to at least get rid of the save to r12 everytime it is


Poor codegen test/CodeGen/ARM/select.ll f7:

	ldr r5, LCPI1_0
	add r5, pc
	ldr r6, LCPI1_1
	ldr r2, LCPI1_2
	cpy r3, r6
	cpy lr, pc
	bx r5


Make register allocator / spiller smarter so we can re-materialize "mov r, imm",
etc. Almost all Thumb instructions clobber condition code.